These terms are different approaches or tools often used in customer experience (CX) design, prototyping, and documentation. Here’s an explanation of each and how they compare:
Contents
1. Service Metaphors
- Definition: This approach uses relatable metaphors to describe complex services or systems, helping stakeholders and teams align on a shared understanding of how a service works.
- Example: Comparing a food delivery service to a “conveyor belt” system to visualize the stages of order, preparation, and delivery.
- Purpose: Simplifies communication, especially when discussing abstract or technical concepts with non-expert stakeholders.
- Key Strength: Makes intangible services more accessible and fosters creativity during brainstorming sessions.
2. Perspective Taking
- Definition: The practice of stepping into the shoes of the customer or other stakeholders to better understand their needs, pain points, and experiences.
- Example: Walking through a customer journey as if you’re the customer, experiencing each step firsthand.
- Purpose: Helps build empathy and ensures the design is genuinely user-centered.
- Key Strength: Promotes understanding of diverse viewpoints, leading to more inclusive and relevant solutions.
3. Bad Idea Festival
- Definition: A brainstorming exercise where participants intentionally generate “bad ideas” related to a problem or design challenge.
- Example: Suggesting impractical solutions like “a subscription service where customers need to mail in their orders on postcards.”
- Purpose: Encourages lateral thinking, removes fear of judgment, and helps teams uncover unexpected insights by inverting or building on the bad ideas.
- Key Strength: Breaks creative blocks and fosters an open, fun atmosphere for ideation.
4. Throwing Out Assumptions
- Definition: A prototyping exercise where teams identify and challenge their core assumptions about a product, service, or user behavior.
- Example: Assuming customers prefer fast service and then designing for slow, deliberate service to explore alternative value propositions.
- Purpose: Identifies blind spots in the design process and encourages innovation by exploring unconventional approaches.
- Key Strength: Promotes disruptive thinking and can lead to breakthroughs by questioning the status quo.
Comparison
Approach | Focus | When to Use | Key Outcome |
---|---|---|---|
Service Metaphors | Simplifying complexity | When communicating or aligning on service concepts across diverse teams or stakeholders. | Clearer understanding of abstract ideas. |
Perspective Taking | Building empathy | During user research or when designing customer journeys or interfaces. | Empathetic, user-centered solutions. |
Bad Idea Festival | Stimulating creativity | At the start of ideation to overcome creative blocks and encourage bold thinking. | Unique insights and unexpected ideas. |
Throwing Out Assumptions | Challenging status quo | When refining a prototype or facing stagnation in problem-solving. | Fresh perspectives and innovative ideas. |
Best Practices for CX Documentation
To incorporate these approaches effectively into CX prototyping documentation:
- Service Metaphors: Use diagrams, storyboards, or analogies to visually represent the service.
- Perspective Taking: Document customer personas, journey maps, and empathy maps.
- Bad Idea Festival: Capture ideas and their evolution into feasible solutions with notes or sketches.
- Throwing Out Assumptions: Log assumptions, alternative scenarios, and the insights they generate in a “challenges and pivots” section.
Each tool complements different stages of CX design and documentation. Together, they build a robust, user-focused, and creative foundation.